As part of a series of posts diving deeper into the mechanics of Fruit, I'm going to take a closer look at the fundamental tiles that players lay down.
In this post we'll be looking at the Root tile.
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Having introduced Marlies Draaisma as the illustrator who is working on the art for Fruit, I thought it would be fun to take a look at how the designs for the tiles have evolved.
The very first iterations of the tiles started out as pencil and crayon sketches on hexagons of coloured paper, some of which were drawn by my daughter; these were fine for my early play tests in which I played against myself to set the first versions of the rules, but they were clearly very crude.
I'm really excited to share the first artworks for Fruit.
The artist that I'm working with has sketched out some concept drawings for the starter tile, the root tile and the two stalk tiles - and I think she's done a fantastic job. |
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October 2021
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