I recently made Fruit available to play online on Tabletop Simulator, and while many board game enthusiasts will be familiar with Tabletop Simulator (or TTS, as it's usually abbreviated) a lot won't, so this will give you a quick introduction to what it is and how you can use it to play Fruit and a lot of other games online.
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I call Fruit my first game, and by most definitions it is: it's the first tabletop game that I've taken from a concept with a theme and an objective, built a draft prototype and set of rules, tested and refined those rules, built a proper prototype, tested and played with other people.
But technically it's not the first board game I ever created. That honour goes to a little something called Car Arena. I've always loved tile-laying games. I like all kinds of games, but there's something about laying down tiles that's inherently satisfying to me. And of the different kinds of tile-laying games, the unrestricted, boundless ones are the ones that I find particularly enjoyable.
While I do enjoy tile-laying games with a bounded playing area (as in something likes a game board with edges that restrict the extent of the tile placement), I think the sense of freedom and creativity that comes with an open tile-laying game is what sets them apart; at the start of every game there's just that empty ocean of space, waiting to be filled with whatever you want to create. |
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